These are the latest WIP Unreal 5 renders from the horror survival game 'The Shroud' @dwarven_shroud_studios , and I'd like to give credit to Zak Anderson for making the interior environment for this scene. The room is a cargo area onboard the Space Station, and my task is to create a Mech Cargo Robot. To develop the blockout of the Robot I used Maya, and I think it's working well as a modular piece for the game. My influences when making the Mech Cargo Robot were a 1990 film called 'Crash and Burn', ED-209 from the 1987 movie 'Robocop', and the Robot Cargo Loader from the 1986 film 'Aliens'. Lately the team have been focusing more on developing the game assets specifically around the gameplay, and I feel the game is moving in a positive direction because we are doing this. #cargorobot #cargorobotics #alien #aliens #scifi #scifiart #scifiartwork #scifiartworks #sciencefiction #sciencefictionart #sciencefictionartwork #sciencefictionartist #conceptart #conceptartwork #conceptartist #conceptartists #concept #conceptdesign #armour #unreal #unreal4 #unreal5 #unity #maya #mayamodel #mayamodeling #substancepainter #cgi #gameart #gamedesign