This is the normal bake for the 3D model of Sláine, who is a 2000 AD comic book character. Over the past few days I've been putting in a lot of hours to get this Sláine project completed, with the hand in date being on Friday 20th December at 4pm. I recently went to a live talk by a Technical Artist from Rebellion, giving advice about how to get into the Games Industry, and I found the talk to be very insightful and interesting. One piece of advice given was how potential employers aren't just concerned with finished artwork, but also the process workflow used, so they can tell the applicant knows the full character pipeline. Due to this, I thought it would be a good idea to show these renders from Substance Painter of the baking for the character of Sláine. I'll be posting more content about my Sláine project in the near future. The software I've been using includes ZBrush, Maya, Accurig, Substance Painter, and Unreal Engine 5. #slaine #sláine #slainemacroth #celtic #celts #celticmyth #celticmythology #tirnanog #tírnanóg #2000ad #2000adcomics #abcwarriors #abcwarrior #hammerstein #strontium #strontiumdog #britishcomics #britishcomicshistory #zbrush #zbrushsculpt #zbrushart #zbrushcentral #zbrushmodel #zbrushmodeling #sculpt #sculptures #sculpting #gameart #gameartist #gamedesign