Lately I have really amplified my dork factor as I now enjoy observing locations to study their textures haha. For the Salem's Lot project I'm working on using Maya, I've been developing a range of textures which I can use. To design these textures I used Substance Sampler and for some reason I'm really loving this software at the moment. I feel I am getting to grips with the layering workflow in Substance Sampler, and I have been enjoying scrolling through the various options available. With these textures I've made, I have used a variety of layers such as dirt, corrode, oxidate, and erode. It's been a busy week for me, but I'm pleased with the amount I've accomplished. I genuinely can't wait to apply these textures to the 3D meshes in Unreal Engine. The brief I've set for myself with this module is to study how 3D environment art can be made to look atmospheric and moody, and my focus has been on using textures to achieve this. #substance #substancesampler #substancepainter #substancedesigner #maya #mayamodel #mayamodeling #cgi #gameart #gamedesign #marmoset #unity #unreal #unreal4 #unreal5 #texture #textures #texturing #textureart #textureartist #textureartwork #textureartists #marvel #marvelcomic #marvelcomics #comic #comics #comicbook #comicart #movie