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Merman

I'm very happy that for my Portfolio Development module I achieved a first, with the highest mark I have attained yet on my BA (Hons) Game Art degree. I gained the first for the artwork I have created of Merman and Snake Mountain, which was inspired by 'He-Man and the Masters of the Universe'. I feel at home at Falmouth University because the institution promotes creative freedom and encourages students to think for themselves. My goal with this project was to take the charisma and flair of the 80s theme, and bring it into a contemporary context.

This is a presentation sheet I made of Merman, which is a combination of renders I developed using Substance Painter. Over the course of this week I'll be posting the full character art pipeline and workflow I used to make the 3D assets. My grades have been relatively inconsistent during my second year, which is why I was particularly determined to push this project as far forward as I could. I can safely say I threw everything and the kitchen sink into this module, and I don't think I could have put another ounce of effort into the artwork.

As a fan of 'He-Man and the Masters of the Universe', it was a real joy designing this version of Merman. This enthusiasm was what kept me motivated throughout the project, and the final Merman design was influenced by everything from sea life and nature, to the writings of H. P. Lovecraft.

Gwildor the Thenorian and Man at Arms would be so proud of me haha. Good journey.

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