I find that when I usually create Environment Art, the textures I apply to the floor and walls are somewhat an afterthought. For my entry into @therookiesco August Monthly Art Challenge I plan to change this, by putting extra time and effort into developing the background materials.
Here is the floor tiling texture I've created today using Substance Painter. Earlier I listened to some tutorials on how to create interesting tile textures using Substance Painter, and my focus has been to make a tiled floor texture which is less uniform in appearance. For this particular texture I learnt more in Substance Painter about how to use filters, fill layers, and random masks.
There are now about 3 days left to work on this Monthly Art Challenge and tomorrow I plan to use the day to work on texturing more 3D assets for the 2000 AD marketplace scene.
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