Recently I've been creating a ZBrush sculpt of the character Sláine, and I took the 3D model through the full Character Art Pipeline. Sláine is a character created by the British Comic Book Company 2000 AD, and in the comic book narrative he comes from a place called Tír na nÓg.
This is a presentation sheet I made to display the 3D model, and I often show my Character Art on presentation sheets, so I can focus on various aspects of the sculpt which I would like to highlight, such as specific detailing.
I'm pleased with how the finished Character Art looks and I can definitely say I couldn't have put another ounce of effort into this project before the uni deadline. These renders were made with Substance Painter and the texturing is directly influenced by the Sláine Comics. The art of 2000 AD Artists such as Simon Bisley and Glenn Fabry was a big inspiration when developing this artwork. In the near future I'll also be posting renders I have made of the character in Unreal Engine, to show what the 3D model of Sláine looks like with real-time rendering.
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